Plein Temps Senior 3D artist
We are a video games studio based in Lannion, Brittany, France.
We like to work on our own licenses or existing intellectual properties, to create games with a meticulous atmosphere and deep and engaging stories.
Our team, of about fifteen people, include developers, technical artists, 3D modellers, animators, 2D artists, community managers etc.
At 4pm to 4:30 pm, we do not work, we enjoy “goûter”.
Our first game, Goetia, is a horror point-and-click, the first game published by Square Enix Collective. Since 2016 we have been working on Fear Effect Sedna, a sequel to a series of two games released in 1999 and 2001 on the Playstation. We will also be working on Fear Effect Reinvented, a remake of the original game.
We are looking for a Senior 3D Modeller to work on a non-advertised video game project. With the other 6 people in the creative team, your mastery of the tools and processes will make you the referent in terms of modelling and texturing.
Your method and organisation gives you a central role in the organisation of the project, in connection with the Lead Developer and the Artistic Director.
You will be working closely with the graphical team, but also the technical team, to resolve any problems when integrating with the game engine.
Passionate about video games, you have a few years experience in the development of 3D video games. Motivated and willing, you want to play a central role in the creation of our projects, in close relationship with the creative director. You want to invest in a skilled and expanding team involved in exciting projects and your skills and interest in all areas of modelling and texturing make you very versatile.
You know Unreal very well, and if possible a little Unity.
You like teamwork, regularly discussing, exchanging ideas and have a referral role.
To summarise, you tick most of these boxes:
- You know modelling and texturing.
- You model both characters and scenery.
- You are a master of shaders.
- You know Unreal very well.
- You know a little Unity.
- You have already worked a few years on a 3D game.
And if possible:
- You have some skills in concept art.
- You have experience managing a 3D integration pipeline.
- You have already managed a small team.
Salary according to profile, permanent position, daily “goûter” at the expense of the company.
A test will be requested.Tweet
How to ApplyProvide CV, cover letter, references, website or portfolio. To: Benjamin Anseaume (firstname.lastname@example.org)
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